Thursday, November 15, 2012

Ch: 8 Scale & Proportion

Chapter: 8 Scale & Proportion


          Scale and proportion are pretty much the same thing, they each have to deal with size. Proportion may refer to size being measured up against other objects while scale is more. For an example having a toy fire truck beside a real fire truck in a garage. With these two objects right up to each other you can tell it's proportions to one another and it's scale to every thing around it.  Scale and proportions help us in art by emphasizing how real an object can be by placing a object that is naturally bigger than it beside it. When showing the importance of a symbolic figure you can use scale and proportion. Making that symbolic figure bigger than the rest of the objects in that design shows it has more power, it's bigger! You can change the scale of an object to emphasis on it more or make it the vocal point in your design, this is called Surrealism. Enigmatic is another way, simply make things way out of proportion to one another, such as a small apple sitting beside a giant worm.  This can show the impact of that apple or the meaning your trying to share with your audience


  • Enigmatic- Having objects bigger than they should be in the world.

          In this screen shot from World of Warcraft the Pumpkin in the field is a lot bigger than it really should be compared to the Pandarian. 



             "Breakfast Topic." Wow Insider. AOL Inc., n.d. Web. 2012. <http://wow.joystiq.com/category/breakfast-topics/page/2/>.


  •  Surrealism- Something changed to look way different than it really, should such as if isn't a tree but really is.

         Seen in this picture the tree's basses are distorted to give them a different look, yet they still are a tree.
       Boe, Derek. "Media/Video Game Surrealism." Playedtodeath. WordPress.com, n.d. Web. <http://playedtodeath.wordpress.com/2011/07/04/mediavideo-game-surrealism/>.

         In this screenshot form Halo4 we can see the proportions between the Mammoth (larger vehicle) and the warthog (smaller vehicle.) With the surroundings you can see their proportions to the real world as well.


Miller, Matt. "Halo 4." Gameinformer. Gameinformer, n.d. Web. 2012. <http://www.gameinformer.com/games/halo_4/b/xbox360/archive/2012/11/01/halo-4-review-343-industries-balances-old-and-new.aspx>.

No comments:

Post a Comment