Chapter: 10 Emphasis
As designers we use emphasis a lot to convey what we want the audience to focus on. Why we emphasis is to help that vocal point stand out or that one object we want to be the main part of that design. There are so many ways you can emphasis in your design, from color, shape, value texture, positioning scale, the list is pretty wide. Every little thing you adjust helps bring out what your trying to tell your audience.
The screenshot below form Assassins Creed 3 you can see how the value in the picture is showing emphasis on the assassin in the middle of the picture.Everything around him is of a darker value and less detailed making him stand out and become the vocal point.
Bennett, Matthew. "Gamescom 2012: Assassin’s Creed III Naval Warfare Trailer." Gamescom.
EGMNOW.com., 14 Aug. 2012. Web. 2012.
<http://www.egmnow.com/articles/xbox_360/gamescom-2012-assassins-creed-iii-naval-warfare-trailer/>.
- Collage- Is a design made by placing several different materials on a paper.
In most Grand theft auto games they all ways have a collage of screenshots to emphasis the idea of the game and tittle. Each panel or picture in the collage help supports the idea or vocal point.
Jones, Rob. "GTA V Info Is Revealed, Three Protagonists and Largest World to Date." Gamereuphoria.
GamerEuphoria, 9 Nov. 2012. Web. 2012.
<http://gamereuphoria.com/2012/11/gta-v-info-is-revealed-three-protagonists-and-largest-world-to-date/>.
By blurring out the background in this design from Skyrim. The design emphasis's more on the warrior than the background making him the focal point for your audience.
Cheong, Ian M. "Skyrim Hearthfire DLC Lets You Build Your Own Home." Gameranx.
Gameranx., 28 Aug. 2012. Web. 2012.
<http://www.gameranx.com/updates/id/8865/article/skyrim-s-hearthfire-dlc-lets-you-build-your-own-home/>.
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