Friday, November 16, 2012

Ch: 9 Balance

Chapter: 9 Balance


        Balance is very helpful when we look at a design, it can show size and proportions to something, empathizes on an objects importance or make the design easier to look at. having a bigger object in a picture you'd balance this out by having a smaller object in the picture. you can even balance a design just by placing objects at certain areas of the paper.

  • Bilateral Symmetry- an object is in the same position as another object but right across from it, making it seem as if it was a mirror image.


        Ratchit Vs Jak you can see that there is Bilateral symmetry. They may not be the same person but they are in the same spot just across from each other and mirroring one another. You could draw a line straight down the middle and it would be even, excluding the helms getting in the way.



 "Jak and Daxter." Fanpop! Fanpop, Inc, 2006. Web. 2012. <http://www.fanpop.com/clubs/jak-and-daxter/images/1342986/title/jak-vs-ratchit-photo>.

  • Axis- weight in the design is distrusted equally on each side of the axis.

         In the Sims 3 screenshot you can see the balance of the design. Each side has the same number of Sims and diamonds. The logo is positioned right in the middle giving balance to both sides.


Nicks. "Sims - The Sims Picture." Stuff Point. Stuff Point, n.d. Web. <http://stuffpoint.com/the-sims/image/20264/sims-picture/>.


         Call of Duty Black ops you can see how the jets give the soldiers more of a balanced look instead if they weren't on the right hand corner of the screenshot.


Bell, Lee. "Black Ops 2 Zombie Mode Debuts in a Video Trailer." The Inquire. Incisive Media Investments, 27 Sept. 2012. Web. 2012. <http://www.theinquirer.net/inquirer/news/2208701/black-ops-2-zombie-mode-debuts-in-a-video-trailer>.


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